﻿je_hokkaido = {
	icon = "gfx/interface/icons/event_icons/event_military.dds"

	is_shown_when_inactive = {
		exists = c:JAP
		c:JAP = ROOT
	}

	possible = {
		exists = c:AIN
	}

	complete = {
		# If-else clause to avoid errors because of missing variable before JE activates
		
		is_at_war = no
		owns_entire_state_region = STATE_HOKKAIDO
		NOT = {
			exists = c:AIN
		}
		has_law = law_type:law_colonial_resettlement
	}

	on_complete = {
		
		trigger_event = {
			id = japan_conquer.1
		}
	}

	weight = 5000
	#should_be_pinned_by_default = yes
}

je_sakhalin = {
	icon = "gfx/interface/icons/event_icons/event_military.dds"

	is_shown_when_inactive = {
		exists = c:JAP
		c:JAP = ROOT
	}

	possible = {
		exists = c:SKH
	}

	complete = {
		# If-else clause to avoid errors because of missing variable before JE activates
		
		is_at_war = no
		owns_entire_state_region = STATE_SAKHALIN
		has_law = law_type:law_colonial_resettlement
	}

	on_complete = {
		
		trigger_event = {
			id = japan_conquer.1
		}
	}

	weight = 5000
	#should_be_pinned_by_default = yes
}

je_formosa = {
	icon = "gfx/interface/icons/event_icons/event_military.dds"

	is_shown_when_inactive = {
		exists = c:JAP
		c:JAP = ROOT
	}

	possible = {
		exists = c:CHI
	}

	complete = {
		# If-else clause to avoid errors because of missing variable before JE activates
		
		is_at_war = no
		owns_entire_state_region = STATE_FORMOSA
		has_law = law_type:law_colonial_resettlement
	}

	on_complete = {
		
		trigger_event = {
			id = japan_conquer.1
		}
	}

	weight = 5000
	#should_be_pinned_by_default = yes
}

je_korea_1 = {
	icon = "gfx/interface/icons/event_icons/event_military.dds"

	is_shown_when_inactive = {
		exists = c:JAP
		c:JAP = ROOT
	}

	possible = {
		exists = c:KOR
	}

	complete = {
		# If-else clause to avoid errors because of missing variable before JE activates
		
		is_at_war = no
		c:JAP = {
			has_diplomatic_pact = {
					who = C:KOR
					type = puppet
			}
		}

	}

	on_complete = {
		
		trigger_event = {
			id = japan_conquer.1
		}
	}

	weight = 5000
	#should_be_pinned_by_default = yes
}
je_korea_2 = {
	icon = "gfx/interface/icons/event_icons/event_military.dds"

	is_shown_when_inactive = {
		exists = c:JAP
		c:JAP = ROOT
	}

	possible = {
		exists = c:KOR
		c:JAP = {
			has_diplomatic_pact = {
					who = C:KOR
					type = puppet
			}
		}
	}

	complete = {
		# If-else clause to avoid errors because of missing variable before JE activates
		
		is_at_war = no
		owns_entire_state_region = STATE_BUSAN
		owns_entire_state_region = STATE_YANGHO
		owns_entire_state_region = STATE_SARIWON
		owns_entire_state_region = STATE_PYONGYANG
		owns_entire_state_region = STATE_SEOUL


	}

	on_complete = {
		
		trigger_event = {
			id = japan_conquer.1
		}
	}

	weight = 5000
	#should_be_pinned_by_default = yes
}